A bit of a later update, but we’ve gotten a lot done. Highlights: Built a basic menu in the game Set up Unity cloud build Integrated PlayFab custom account login, currencies, and other player statistics Learned about anchor presets Learned about prefabs vs. instances Learned about Canvas Scalers Set up Singletons for game management Designed… Continue reading Week 1 Update
Category: Building In Public
Week 0 Update
Every week, we chronicle the small steps we took in the journey to build a series of great multiplayer games. Kate is still in pharmacy school while I have a full time job, so our progress may not be as fast as some may expect. Highlights: Investigated Universal Rendering Pipeline I read about the pros… Continue reading Week 0 Update
Building our first Unity game
Our goal is to build a multiplayer game in 6 months. We have never built a 3D game before and have never used Unity. We know we want to build a real-time multiplayer game inspired by Bumper Balls in Mario Party. Here’s what I want to do this week: Spec out the game flow Learn how game… Continue reading Building our first Unity game