Development has been progressing slowly but surely, while design has stalled. Kate is busy studying for pharmacy school exams so she cannot focus on designing as much.
- Implemented server-side logic using Playfab: placement increases variable number of trophies and coins based off of performance
- Set up Cloud Build and tested on iOS, WebGL, Mac, Android
- Decided to release just one game with multiple mini-games inside
- The idea is to make sure there are enough players so multiplayer matchmaking times will be low.
- Working title: Eggheads
- Built a basic scoreboard: