Update #2

Development has been progressing slowly but surely, while design has stalled. Kate is busy studying for pharmacy school exams so she cannot focus on designing as much.

Highlights:

  • Implemented server-side logic using Playfab: placement increases variable number of trophies and coins based off of performance
  • Set up Cloud Build and tested on iOS, WebGL, Mac, Android
  • Decided to release just one game with multiple mini-games inside
    • The idea is to make sure there are enough players so multiplayer matchmaking times will be low.
    • Working title: Eggheads
  • Built a basic scoreboard:

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